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Robert Peary's expedition discovers lens towers built around the planet's polar ice caps.Nikola Tesla helps to activate the network of electricity-transmitting towers.Andrew Carnegie forges the steel to build a new space cannon.Marie Curie provides radium that powers Martian ray guns.George Washington Carver unravels the mysteries of the Martians' plant-based biology.His psychoanalysis replaces the role of the fortune teller during the character creation sequence. Sigmund Freud provides insights into the nature of the Dream Machines.The historical figures in the game each play a role in the adventure that fits their area of expertise. She eventually joins the party after inhabiting a mechanical body. Chesheket is an ancient Martian whose mind survived in a Dream Machine.Alternate versions of Iolo and Dupre also appear but do not join the party. Richard Sherman is an explorer and an incarnation of Shamino, one of the Avatar's longtime allies in Britannia.Lieutenant Dibbs is a British royal guard from the 1893 expedition who will join the party and explain the basics of life on Mars.He appears in both Worlds of Ultima games and is clearly based on Warren Spector, the game's producer. Johann Spector is an archaeologist and the Avatar's friend from the present day. She is the only historical figure in the Avatar's party. Nellie Bly is the fearless female journalist who joins the Avatar from the start of the journey.The Avatar is joined on his journey by several characters.
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Characters Companions Chesheket joins the party after downloading her mind into an android body. The Avatar must enter the dreams of historical figures such as George Washington Carver and Nikolai Lenin to rescue them and reunite them with their bodies. A group of Martians whose minds were preserved in the dream world take over the bodies of several humans, and trap the humans' minds in prisons created from their own aspirations and nightmares. To find a way home, the Avatar will have to restore the Martian global electrical system, re-fill the canals of Mars, and resurrect a Martian in an android - or more accurately, gynoid - body.Ĭomplications arise with the discovery of Dream Machines, devices used by the Martians to enter a shared dream world where the rules of reality are malleable. The Avatar disembarking the space bulletĪfter a journey through space, the Avatar and his companions arrive on Mars and begin the search for survivors of the first "expedition." Soon they find that the Victorian-era humans have not only survived, but have discovered and inhabited the ruins of a lost Martian civilization. Spector are greeted by Nikola Tesla, who has built his own space cannon and enlists their aid in a rescue mission to the red planet.
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They are summoned by a mysterious woman who gives them a parcel containing instructions to use the Orb of the Moons (the Britannian artifact used to open moongates) to open a portal through time. Johann Spector have recently returned home after their adventure in the Savage Empire. In the late 20th century, the Avatar and his friend Dr.
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An unseen saboteur ignites the Phlogistonite explosion that sends the space bullet hurtling towards Mars, with everyone on board. In 1893, at The World's Columbian Exposition in Chicago, the greatest minds and most renowned luminaries of the Victorian age have gathered to inspect the world's first spacecraft - a space bullet constructed by astronomer Percival Lowell. The Worlds of Ultima games are RPGs built on the Ultima VI game engine and designed to feature the Avatar's journeys into times, places, and genres far afield from the fantasy realm of Britannia. Following Worlds of Ultima: The Savage Empire, in 1991 Origin Systems released Martian Dreams, the second and final game in its Worlds of Ultima spin-off series.